iPhone App开发实战手册(英文影印版)
基本信息
- 作者: Craig Hockenberry
- 出版社:东南大学出版社
- ISBN:9787564125042
- 上架时间:2011-3-31
- 出版日期:2011 年1月
- 开本:16开
- 页码:324
- 版次:1-1
- 所属分类:
计算机 > 软件与程序设计 > 移动开发 > iPhone
推荐阅读
内容简介回到顶部↑
任何具有编程经验的人都能学会编写iphone应用程序。但如果你想打造一个伟大的应用,就需要学习比简单编程更多的内容:还得学会如何设计和推销你的作品。这本易学易用的指南将带领你走完从勾画创意到推销产品的整个过程。
·掌握开发iphone应用所需的工具
·在开始编写代码之前设计一个伟大的应用
·使用xcode和interface builder创建一个复杂的应用
·决定如何命名你的应用——然后投放beta测试
·了解如何让应用进入app store的独家内幕
·推广你的产品、追踪销售动态,并建立强大的客户服务体系
·掌握开发iphone应用所需的工具
·在开始编写代码之前设计一个伟大的应用
·使用xcode和interface builder创建一个复杂的应用
·决定如何命名你的应用——然后投放beta测试
·了解如何让应用进入app store的独家内幕
·推广你的产品、追踪销售动态,并建立强大的客户服务体系
作译者回到顶部↑
目录回到顶部↑
《iphone app开发实战手册(英文影印版)》
the missing credits
introduction
part one: getting started with cocoa touch
chapter 1: building your first iphone app
getting the tools
installing xcode
getting the iphone sdk
what lies ahead for the sdk?
exploring your new tools
every flashlight needs a parts list
some assembly required
taking it for a run on your mac
revision decision
chapter 2: the power of brackets
objective-c: the nuts and bolts for your iphone app
the land of square brackets
the object of it all
telling your objects to do things
masses of classes
the missing credits
introduction
part one: getting started with cocoa touch
chapter 1: building your first iphone app
getting the tools
installing xcode
getting the iphone sdk
what lies ahead for the sdk?
exploring your new tools
every flashlight needs a parts list
some assembly required
taking it for a run on your mac
revision decision
chapter 2: the power of brackets
objective-c: the nuts and bolts for your iphone app
the land of square brackets
the object of it all
telling your objects to do things
masses of classes
前言回到顶部↑
These days, there's no shortage of books about how to develop an iPhone app. But to make your product a success, you need to do much more than just create great software.
iPhone App Development: The Missing Manual takes you through the entire development process. You'll learn how to write the code for a successful title on the App Store, but just as importantly, you'll acquire the skills to design, test, and market that product.
Unlike other books that take a dry, mechanical approach to the topic, this book tells the story of a real product's development from start to finish. You'll follow along as an actual iPhone developer recounts the tale using the popular Safety Light application as a protagonist.
Creating a great iPhone app is often a group effort. Whether you're a developer,designer, marketer, or project manager, you'll find topics that get you up to speed on this new and exciting platform. And when there's more to learn, expert advice will point you in the right direction to fill in the details.
The App Store
Since the iTunes App Store's launch in July 2008, over 100,000 iPhone applications have been submitted to the store. Customers have downloaded over 3 billion applications that were created by developers just like you. The success of this endeavor has exceeded everyone's wildest expectations.
Before the App Store was launched, iPhone app development was limited to the talented engineers at Apple's headquarters in Cupertino, California. But in just a couple of years, thousands of developers worldwide have discovered how easy and fun it is to write software for the iPhone. And by keeping 70 cents of every dollar spent on their app in iTunes, some developers have found these apps to be very profitable.
These early adopters also learned something the hard way: This new and innovative computing device that you carry around in your pocket comes with a different set of rules. A multitouch display with ubiquitous networking in a small form presents many challenges.
The difficulties are not limited to technology, either. How you design, build, and distribute your apps requires a new way of thinking. Many developers have struggled with their initiation into a consumer mass market.
As you walk through the iPhone app development process from start to finish, yon'il learn from those who preceded you. You'll avoid the pitfalls of some, while learning from the success of others. The goal, of course, is to help you make the best application possible.
About This Book
Despite the many improvements in software over the years, one feature has grown consistently worse--documentation. With the purchase of most software programs these days, you don't get a single page of printed instructions. To learn about the hundreds of features in a program, you're expected to use online electronic help.
But even if you're comfortable reading a help screen in one window as you try to work in another, something is still missing. At times, the terse electronic help screens assume you already understand the discussion at hand, and hurriedly skip over important topics that require an in-depth presentation. In addition, you don't always get an objective evaluation of the program's features. (Your fellow engineers often add technically sophisticated features to a program because they can, not because you need them.) You shouldn't have to waste your time learning features that don't help you get your work done.
In this book's pages, you'll find step-by-step instructions for developing iPhone applications. In addition, you'll find that "big picture" topics such as design, sales,and marketing are covered. The goal is to make you an effective and successful developer, not just to teach you how to write the code.
Note: This book periodically recommends other books, covering topics that are too specialized or tangential for a manual about iPhone development. Careful readers may notice that not every one of these titles is published by Missing Manual-parent, O'Reilly Media. While we're happy to mention other Missing Manuals and books in the O'Reilly family, if a great book out there doesn't happen to be published by O'Reilly, we'll still let you know about it.
iPhone App Development: The Missing Manual is designed to accommodate readers at different technical levels. The primary discussions are written for computer users with some programming knowledge. But if you're a first-timer, special sidebar articles called "Up to Speed" provide the introductory information you need to understand the topic at hand. If you're an advanced user, on the other hand, keep your eye out for similar shaded boxes called "Power Users' Clinic" They offer more technical tips, tricks, and shortcuts for the experienced developer.
About the Outline
iPhone App Development: The Missing Manual is divided into four parts, most containing several chapters:
· Part 1: Getting Started with Cocoa Touch. In the first four chapters, you'll build your first iPhone App and get acquainted with your basic tools: Cocoa Touch, Interface Builder, Xcode, and the Objective-C programming language. You'll also start thinking about how to use these tools to design a new application.
· Part 2: Development in Depth. In the next three chapters, you'll learn how to set up your iPhone development environment, including getting your app onto a phone for the first time. You'll also take a guided tour through the code of the finished app and learn how to test the final product.
iPhone App Development: The Missing Manual takes you through the entire development process. You'll learn how to write the code for a successful title on the App Store, but just as importantly, you'll acquire the skills to design, test, and market that product.
Unlike other books that take a dry, mechanical approach to the topic, this book tells the story of a real product's development from start to finish. You'll follow along as an actual iPhone developer recounts the tale using the popular Safety Light application as a protagonist.
Creating a great iPhone app is often a group effort. Whether you're a developer,designer, marketer, or project manager, you'll find topics that get you up to speed on this new and exciting platform. And when there's more to learn, expert advice will point you in the right direction to fill in the details.
The App Store
Since the iTunes App Store's launch in July 2008, over 100,000 iPhone applications have been submitted to the store. Customers have downloaded over 3 billion applications that were created by developers just like you. The success of this endeavor has exceeded everyone's wildest expectations.
Before the App Store was launched, iPhone app development was limited to the talented engineers at Apple's headquarters in Cupertino, California. But in just a couple of years, thousands of developers worldwide have discovered how easy and fun it is to write software for the iPhone. And by keeping 70 cents of every dollar spent on their app in iTunes, some developers have found these apps to be very profitable.
These early adopters also learned something the hard way: This new and innovative computing device that you carry around in your pocket comes with a different set of rules. A multitouch display with ubiquitous networking in a small form presents many challenges.
The difficulties are not limited to technology, either. How you design, build, and distribute your apps requires a new way of thinking. Many developers have struggled with their initiation into a consumer mass market.
As you walk through the iPhone app development process from start to finish, yon'il learn from those who preceded you. You'll avoid the pitfalls of some, while learning from the success of others. The goal, of course, is to help you make the best application possible.
About This Book
Despite the many improvements in software over the years, one feature has grown consistently worse--documentation. With the purchase of most software programs these days, you don't get a single page of printed instructions. To learn about the hundreds of features in a program, you're expected to use online electronic help.
But even if you're comfortable reading a help screen in one window as you try to work in another, something is still missing. At times, the terse electronic help screens assume you already understand the discussion at hand, and hurriedly skip over important topics that require an in-depth presentation. In addition, you don't always get an objective evaluation of the program's features. (Your fellow engineers often add technically sophisticated features to a program because they can, not because you need them.) You shouldn't have to waste your time learning features that don't help you get your work done.
In this book's pages, you'll find step-by-step instructions for developing iPhone applications. In addition, you'll find that "big picture" topics such as design, sales,and marketing are covered. The goal is to make you an effective and successful developer, not just to teach you how to write the code.
Note: This book periodically recommends other books, covering topics that are too specialized or tangential for a manual about iPhone development. Careful readers may notice that not every one of these titles is published by Missing Manual-parent, O'Reilly Media. While we're happy to mention other Missing Manuals and books in the O'Reilly family, if a great book out there doesn't happen to be published by O'Reilly, we'll still let you know about it.
iPhone App Development: The Missing Manual is designed to accommodate readers at different technical levels. The primary discussions are written for computer users with some programming knowledge. But if you're a first-timer, special sidebar articles called "Up to Speed" provide the introductory information you need to understand the topic at hand. If you're an advanced user, on the other hand, keep your eye out for similar shaded boxes called "Power Users' Clinic" They offer more technical tips, tricks, and shortcuts for the experienced developer.
About the Outline
iPhone App Development: The Missing Manual is divided into four parts, most containing several chapters:
· Part 1: Getting Started with Cocoa Touch. In the first four chapters, you'll build your first iPhone App and get acquainted with your basic tools: Cocoa Touch, Interface Builder, Xcode, and the Objective-C programming language. You'll also start thinking about how to use these tools to design a new application.
· Part 2: Development in Depth. In the next three chapters, you'll learn how to set up your iPhone development environment, including getting your app onto a phone for the first time. You'll also take a guided tour through the code of the finished app and learn how to test the final product.
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“‘实战手册’系列丛书是最聪明实用的指南……”
——Kevin Kelly,《WIRED》杂志联合创办人
——Kevin Kelly,《WIRED》杂志联合创办人







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