团队之美(英文影印版)
基本信息
- 作者: Andrew Stellman Jennifer Greene
- 丛书名: 南京东南大学出版社O'Reilly系列
- 出版社:东南大学出版社
- ISBN:9787564122706
- 上架时间:2010-10-19
- 出版日期:2010 年6月
- 开本:16开
- 页码:482
- 版次:1-1
- 所属分类:
计算机 > 软件工程及软件方法学 > 软件项目管理
编辑推荐
有好的团队就有坏的团队,有丑的团队自然也就有美的团队。你将从本书中了解那些无论如何都能保持最佳状态的团队,以及某些著名组织打造卓越团队的成功之道。如果想学习如何构建团队,或者如何把它变得更美,请读此书。
内容简介回到顶部↑
在一个正面临着棘手问题的大型软件开发团队中工作会是怎样的状况?如何建设一个高效的团队?一群无法和谐相处的人也能开发出好的软件吗?项目非常重要,而时间又相当紧张,团队领导者该如何保证每个成员都能赶上进度?
《团队之美》带你走进软件工程史上最有趣团队的幕后,你将从一流程序员、架构师、项目经理和思想领袖的系列故事和访谈中,学到资深团队领导者的成功经验与失败教训。
《团队之美》带你走进软件工程史上最有趣团队的幕后,你将从一流程序员、架构师、项目经理和思想领袖的系列故事和访谈中,学到资深团队领导者的成功经验与失败教训。
作译者回到顶部↑
目录回到顶部↑
why beautiful teams?
preface
1 leadership
part one people
2 why ugly teams win
3 building video games
4 building the perfect team
5 what makes developers tick
6 inspiring people
7 bringing the music industry into the 21st century
8 inner source
part two goals
9 creating team cultures
10 putting the "1" in failure
11 planning
12 the copyfighters take mordor
13 defending the free world
14 saving lives
part three practices
15 building a team with collaboration and learning
preface
1 leadership
part one people
2 why ugly teams win
3 building video games
4 building the perfect team
5 what makes developers tick
6 inspiring people
7 bringing the music industry into the 21st century
8 inner source
part two goals
9 creating team cultures
10 putting the "1" in failure
11 planning
12 the copyfighters take mordor
13 defending the free world
14 saving lives
part three practices
15 building a team with collaboration and learning
前言回到顶部↑
BEAUTIFUL TEAMS WAS CONCEIVED IN LATE 2007 DURING A CHANCE MEETING IN O'REILLY EDITOR Andy Oram's office in Cambridge, Massachusetts. We'd been invited to give a talk for the local PMI chapter, and we decided to take the opportunity to drop by the O'Reilly office to say "Hi" and finally put faces to some very familiar voices we'd worked with over the years. Beautiful Code had spent a few months at the top of the O'Reilly bestseller list, and the company was looking to follow up with another anthology. Since we've spent so much of our careers talking and writing about how projects work and how teams build software, the idea for Beautiful Teams basically fell out of thin air.
The original idea was just to follow up on Beautiful Code with a straightforward anthology about project management. Like all great projects, Beautiful Teams took on a life of its own. It attracted contributors of an incredibly high caliber. It became a journey for us, allowing us the opportunity to learn from some of the brightest minds in software development today. These are personal stories and experiences. Each person who contributed to this book is talking about his or her own past work life, which very few of us ever get a chance to examine. And every single contributor was happy to donate his or her time and effort without any payment whatsoever; proceeds from this book are instead being donated to PlayPumps International.
How This Book Is Organized
Here is a short summary of the chapters in this book and what you'll find inside:
Chapter 1, Leadership, an Interview with Tim O'Reilly
Tim O'Reilly gives us his thoughts on leading teams and companies, and moving the world of software forward.
Part I, People
Chapter 2, Why Ugly Teams Win, by Scott Berkun
Many so-called beautiful teams were never described in those words by the people on them. Scott relates his experience at Microsoft, and explains the wabi-sabi of ugly teams.
Chapter 3, Building Video Games, an Interview with Mark Healey
The cofounder of Media Molecule talks about what he learned building the hit video game LittleBigPlanet.
Chapter 4, Building the Perfect Team, by Bill DiPierre
Bill tells the story of how a good manager can take a disparate group of people and turn them into a great team.
Chapter 5, What Makes Developers Tick, an Interview with Andy Lester
Programming manager and Peri contributor Andy explains what motivates developers and how they can improve their relations with their teams.
Chapter 6, Inspiring People, an Interview with Keoki Andrus
Keoki tells us about how he has improved teams in companies such as Intuit, Microsoft, and Novell by understanding, inspiring, and guiding the people on them.
Chapter 7, Bringing the Music Industry into the 21st Century, by Tom Tarka
This is the story of the rise and fall of MP3.com, an icon of the dot-com boom and bust, and the people who lived through it.
Chapter 8, Inner Source, an Interview with Auke Jilderda
The original idea was just to follow up on Beautiful Code with a straightforward anthology about project management. Like all great projects, Beautiful Teams took on a life of its own. It attracted contributors of an incredibly high caliber. It became a journey for us, allowing us the opportunity to learn from some of the brightest minds in software development today. These are personal stories and experiences. Each person who contributed to this book is talking about his or her own past work life, which very few of us ever get a chance to examine. And every single contributor was happy to donate his or her time and effort without any payment whatsoever; proceeds from this book are instead being donated to PlayPumps International.
How This Book Is Organized
Here is a short summary of the chapters in this book and what you'll find inside:
Chapter 1, Leadership, an Interview with Tim O'Reilly
Tim O'Reilly gives us his thoughts on leading teams and companies, and moving the world of software forward.
Part I, People
Chapter 2, Why Ugly Teams Win, by Scott Berkun
Many so-called beautiful teams were never described in those words by the people on them. Scott relates his experience at Microsoft, and explains the wabi-sabi of ugly teams.
Chapter 3, Building Video Games, an Interview with Mark Healey
The cofounder of Media Molecule talks about what he learned building the hit video game LittleBigPlanet.
Chapter 4, Building the Perfect Team, by Bill DiPierre
Bill tells the story of how a good manager can take a disparate group of people and turn them into a great team.
Chapter 5, What Makes Developers Tick, an Interview with Andy Lester
Programming manager and Peri contributor Andy explains what motivates developers and how they can improve their relations with their teams.
Chapter 6, Inspiring People, an Interview with Keoki Andrus
Keoki tells us about how he has improved teams in companies such as Intuit, Microsoft, and Novell by understanding, inspiring, and guiding the people on them.
Chapter 7, Bringing the Music Industry into the 21st Century, by Tom Tarka
This is the story of the rise and fall of MP3.com, an icon of the dot-com boom and bust, and the people who lived through it.
Chapter 8, Inner Source, an Interview with Auke Jilderda
媒体评论回到顶部↑
“有好的团队就有坏的团队,有丑的团队自然也就有美的团队。你将从本书中了解那些无论如何都能保持最佳状态的团队,以及某些著名组织打造卓越团队的成功之道。如果想学习如何构建团队,或者如何把它变得更美,请读此书。”
——Johanna Rothman,咨询师、作家
——Johanna Rothman,咨询师、作家







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