多媒体技术教程(英文版)
基本信息
- 原书名: Fundamentals of Multimedia
- 原出版社: Prentice Hall
内容简介回到顶部↑
书籍
计算机书籍
本书出自资深教师之手,内容取自课堂上讲述的实际素材,适合作为计算机科学和工程专业学生的教材。本书概述了多媒体创作工具和分类学,包括图像、视频和音频的数据表示,颜色的重要属性,数据压缩,多媒体通信和检索以及在数字图书馆中基于内容的检索。
本书的主要特点
●介绍多媒体创作工具,例如,音乐序列发生器、图像和视频编辑器,xml和smil等流行语言,以及director、flash、vrml等程序。
●图形/图像/视频/音频数据表示,包括颜色模型、hdtv、midi和音频编码。
●数据、图像、视频和音频的压缩格式和标准,包括无损压缩和有损压缩。
●多媒体网络,考虑了qos、voip、实时媒体点播和无线网络上的多媒体。
●数字图书馆中基于内容的检索。
本书有一个相关的网站[a href="http://www.cs.sfu.ca/mmbook"]http://www.cs.sfu.ca/mmbook[/a],为教师和学生提供多媒体课程的完整素材和主题以及大量的资源。
作者简介:
ze-nianli教授现任加拿大温哥华的simonfraser大学计算机学院的院长,他还是该校视觉和媒体实验室的主任。
marks.drew现为simonfraser大学计算机学院的副教授。
两人均已发表了80多篇关于多媒体及相关领域的论文。
计算机书籍
本书出自资深教师之手,内容取自课堂上讲述的实际素材,适合作为计算机科学和工程专业学生的教材。本书概述了多媒体创作工具和分类学,包括图像、视频和音频的数据表示,颜色的重要属性,数据压缩,多媒体通信和检索以及在数字图书馆中基于内容的检索。
本书的主要特点
●介绍多媒体创作工具,例如,音乐序列发生器、图像和视频编辑器,xml和smil等流行语言,以及director、flash、vrml等程序。
●图形/图像/视频/音频数据表示,包括颜色模型、hdtv、midi和音频编码。
●数据、图像、视频和音频的压缩格式和标准,包括无损压缩和有损压缩。
●多媒体网络,考虑了qos、voip、实时媒体点播和无线网络上的多媒体。
●数字图书馆中基于内容的检索。
本书有一个相关的网站[a href="http://www.cs.sfu.ca/mmbook"]http://www.cs.sfu.ca/mmbook[/a],为教师和学生提供多媒体课程的完整素材和主题以及大量的资源。
作者简介:
ze-nianli教授现任加拿大温哥华的simonfraser大学计算机学院的院长,他还是该校视觉和媒体实验室的主任。
marks.drew现为simonfraser大学计算机学院的副教授。
两人均已发表了80多篇关于多媒体及相关领域的论文。
目录回到顶部↑
preface xvi
multimedia authoring and data representations 1
introduction to multimedia 3
1.1 what is multimedia? 3
1.1.1 components of multimedia 3
1.1.2 multimedia research topics and projects 4
1.2 multimedia and hypermedia 5
1.2.1 history of multimedia 5
1.2.2 hypermedia and multimedia 7
1.3 world wide web 8
1.3.1 history of the www 8
1.3.2 hypertext transfer protocol (http) 9
1.3.3 hypertext markup language (html) 10
1.3.4 extensible markup language (xml) 11
1.3.5 synchronized multimedia integration language (smil) 12
1.4 overview of multimedia software tools 14
1.4.1 music sequencing and notation 14
1.4.2 digital audio 15
1.4.3 graphics and image editing 15
1.4.4 video editing 15
multimedia authoring and data representations 1
introduction to multimedia 3
1.1 what is multimedia? 3
1.1.1 components of multimedia 3
1.1.2 multimedia research topics and projects 4
1.2 multimedia and hypermedia 5
1.2.1 history of multimedia 5
1.2.2 hypermedia and multimedia 7
1.3 world wide web 8
1.3.1 history of the www 8
1.3.2 hypertext transfer protocol (http) 9
1.3.3 hypertext markup language (html) 10
1.3.4 extensible markup language (xml) 11
1.3.5 synchronized multimedia integration language (smil) 12
1.4 overview of multimedia software tools 14
1.4.1 music sequencing and notation 14
1.4.2 digital audio 15
1.4.3 graphics and image editing 15
1.4.4 video editing 15
前言回到顶部↑
A course in multimedia is rapidly becoming a necessity in computer science and engineering
curricula, especially now that multimedia touches most aspects of these fields. Multimedia
was originally seen as a vertical application area; that is, a niche application with methods
that belong only to itself. However, like pervasive computing, multimedia is now essentially
a horizontal application area and forms an important component of the study of computer
graphics, image processing, databases, real-time systems, operating systems, information
retrieval, computer networks, computer vision, and so on. Multimedia is no longer just
a toy but forms part of the technological environment in which we work and think. This
book fills the need for a university-level text that examines a good deal of the core agenda
computer science sees as belonging to this subject area. Multimedia has become associated
with a certain set of issues in computer science and engineering, and we address those here.
The book is not an introduction to simple design issues--it serves a more advanced
audience than that. On the other hand, it is not a reference work -- it is more a traditional
textbook. While we perforce discuss multimedia tools, we would like to give a sense of
the underlying principles in the tasks those tools carry out. Students who undertake and
succeed in a course based on this text can be said to really understand fundamental matters
in regard to this material; hence the title of the text.
In conjunction with this text, a full-fledged course should also allow students to make use
of this knowledge to carry out interesting or even wonderful practical projects in multimedia,
interactive projects that engage and sometimes amuse and, perhaps, even teach these same
curricula, especially now that multimedia touches most aspects of these fields. Multimedia
was originally seen as a vertical application area; that is, a niche application with methods
that belong only to itself. However, like pervasive computing, multimedia is now essentially
a horizontal application area and forms an important component of the study of computer
graphics, image processing, databases, real-time systems, operating systems, information
retrieval, computer networks, computer vision, and so on. Multimedia is no longer just
a toy but forms part of the technological environment in which we work and think. This
book fills the need for a university-level text that examines a good deal of the core agenda
computer science sees as belonging to this subject area. Multimedia has become associated
with a certain set of issues in computer science and engineering, and we address those here.
The book is not an introduction to simple design issues--it serves a more advanced
audience than that. On the other hand, it is not a reference work -- it is more a traditional
textbook. While we perforce discuss multimedia tools, we would like to give a sense of
the underlying principles in the tasks those tools carry out. Students who undertake and
succeed in a course based on this text can be said to really understand fundamental matters
in regard to this material; hence the title of the text.
In conjunction with this text, a full-fledged course should also allow students to make use
of this knowledge to carry out interesting or even wonderful practical projects in multimedia,
interactive projects that engage and sometimes amuse and, perhaps, even teach these same








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