设计模式解析(影印版)
基本信息
- 作者: (美)Alan Shalloway James R.Trott
- 丛书名: 软件工程系列
- 出版社:中国电力出版社
- ISBN:7508315057
- 上架时间:2003-6-20
- 出版日期:2003 年7月
- 开本:16开
- 页码:334
- 版次:1-1
- 所属分类:
计算机 > 软件工程及软件方法学 > 设计模式
编辑推荐
1999年第10届效能大奖 本书讲述了作者在学习设计模式过程中所积累的个人经验。很不错的一本书。解释了各个设计模式是如何总结整理出来的,并给出了具体的应用示例。所用的英文语句简单易懂。
内容简介回到顶部↑
目录回到顶部↑
preface
from object orientation to patterns
to true object orientation
from artificial intelligence to patterns
to true object orientation
a note about conventions used in this book
feedback
acknowledgments
part 1
an introduction to object-oriented
ware development
chaptor,
the object-oriented paradigm
overview
before the object-oriented paradigm:
functional decomposition
the problem of requirements
dealing with changes: using functional decomposition
dealing with changing requirements
the object-oriented paradigm
from object orientation to patterns
to true object orientation
from artificial intelligence to patterns
to true object orientation
a note about conventions used in this book
feedback
acknowledgments
part 1
an introduction to object-oriented
ware development
chaptor,
the object-oriented paradigm
overview
before the object-oriented paradigm:
functional decomposition
the problem of requirements
dealing with changes: using functional decomposition
dealing with changing requirements
the object-oriented paradigm
前言回到顶部↑
Design patterns and object-oriented programming. They hold such promise to make your life as a software designer and developer easier. Their terminology is bandied about every day in the technical and even the popular press. But it can be hard to learn them, to become proficient with them, to understand what is really going on.
Perhaps you have been using an object-oriented or object-based language for years. Have you learned that the true power of objects is not inheritance but is in "encapsulating behaviors"? Perhaps you are curious about design patterns and have found the literature a bit too esoteric and high-falutin. If so, this book is for you.
It is based on years of teaching this material to software developers, both experienced and new to object orientation. It is based upon the belietwand our experience-that once you understand the basic principles and motivations that underlie these concepts, Why they are doing what they do, your learning curve will be incredibly shorter. And in our discussion of design patterns, you will understand the true mindset of object orientation, which is a necessity before you can become profident.
As you read this book, you will gain a solid understanding of the ten most essential design patterns. YOu will learn that design patteins do not exist on their own, but are supposed to work in concert with other design patterns to help you create more robust applications. You will gain enough of a foundation that you will be able to read the design pattern literature, if you want to, and possibly discover patterns on your own.
Most importantly, you will be better equipped to create flexible and complete software that is easier to maintain.
From Object Orientotion to Patterns to True Object Orientation
In many ways, this book is a retelling of my personal experience learning design patterns. Prior to studying design patterns. I considered myself to be reasonably expert in object-oriented analysis and design. My track record had included several fairly impressive designs and implementations in many industries. I knew C++ and was beginning to learn Java. The objects in my code were wellformed and tightly encapsulated. I could design excellent data abstractions for inheritance hierarchies. I thought I knew object-orientation.
Now looking back, I see that I really did not understand the full capabilities of object-oriented design, even though I was doing things the way the experts advised. It wasn't until I began to learn design patterns that my object-oriented design abilities expanded and deepened. Knowing design patterns has made me a better designer, even when I don't use these patterns directIy.
I began studying design patterns in l996. I was a C++/object-oriented design mentor at a large aerospace company in the north-west. Several people asked me to lead a design pattern study group.
That's where I met my co-author, Jim Thott. In the study group, several interesting things happened. First, I grew fascinated with design patterns. I loved being able to compare my designs with the designs of others who had more experience than I had. I discovered that I was not taking full advantage of designing to interfaces and that I didn't always concern myself with seeing if I could have an object use another object without knowing the used object's type. I noticed that beginners to object-oriented design-those who would normally be deemed as learning design pattems too early-were benefiting as much from the study group as the experts were. The patterns presented examples of excellent object-oriented designs and illustrated basic object-oriented prinCiples, which helped to mature their designs more quickly By the end of the study sessions, I was convinced that design patterns were the greatest thing to happen to software design since the invention of objeet-oriented design. However, when I looked at my work at the time, I saw that I was not incorporating any design patterns into my code.
I just figured I didn't know enough design patterns yet and needed to learn more. At the time, I only knew about six of them. Then I had what could be called an epiphany I was working on a project as a mentor in object-oriented design and was asked to create a high-level design for the project. The leader of the project was extremely sharp, but was fairly new to object-oriented design.
The probIem itself wasn't that difficult, but it required a great deal of attention to make sure the code was going to be easy to rnaintain. Literally, after about two minutes of looking at the problem, I had developed a design based on my normal approach of data abstraction. Unfortunately, it was very clear this was not going to be a good design. Data abstraction alone had failed me. I had to find something better. two hours later, after appIying every design technique I knew, I was no better off. My design was essentially the same. What was most frustrating was that I knew there was a better design. I just couldn't see it. Ironically, I also knew of four design patterns that "lived" in my problem but I couldn't see how to use them. Here I was- supposed expert in object-oriented design-baffled by a simple problem!
Feeling very frustrated, I took a break and started walking down the hall to clear my head, telling myself I would not think of the problem for at least l0 minutes. Well, 30 seconds later, I was thinking about it again! But I had gotten an insight that changed my view of design patterns: rather than using patterns as individual items, I should use the design patterns together.
I had heard this before, but hadn't really understood it. Because patterns in software have been introduced as design patterns, I had always labored under the assumption that they had mostly to do with design. My thoughts were that in the design world, the patterns came as pretty much well-formed relationships between classes. Then, I read Christopher Alexander's amazing book, The Thaeless Way of BuiIding. I learned that patterns existed at all levels--analysis, design, and implementation. Alexander discusses using patterns to help in the understanding of the problem domain (even in describing it), not just using them to create the design after the problem domain is understood.
My mistake had been in trying to create the classes in my problem domain and then stitch them together to make a final system, a process which Alexander calls a particularly bad idea. I had never asked if I had the right classes because they just seemed so right, so obvious; they were the classes that immediately came to mind as I started my analysis, the "nouns" in the description of the system that we had been taught to look for. But I had struggled trying to
piece them together.
When I stepped back and used design patterns and Alexander's approach to guide me in the creation of my classes, a far superior solution unfolded in only a matter of minutes. It was a good design and we put it into production. I was excited-excited to have designed a good solution and excited about the power of design patterns. It was then that I started incorporating design patterns into my development work and my teaching.
I began to discover that programmers who were new to object-oriented design could learn design patterns, and in doing so, develop a basic set of object-oriented design skills. It was true for me and it was true for the students that I was teaching.
Imagine my surprise! The design pattern books I had been reading and the design pattern experts I had been talking to were saying that you really needed to have a good grounding in object-oriented design before embarking on a study of design patterns. Nevertheless, I saw with my own eyes, that students who learned object-oriented design concurrently with design patterns learned object-oriented design faster than those just studying object-oriented design. They even seemed to learn design patterns at almost the same rate as experienced object-oriented practitioners.
I began to use design patterns as a basis for my teaching. I began to call my classes Pattern Oriented Design: Design Patterns from Analysis to Implementation.
Perhaps you have been using an object-oriented or object-based language for years. Have you learned that the true power of objects is not inheritance but is in "encapsulating behaviors"? Perhaps you are curious about design patterns and have found the literature a bit too esoteric and high-falutin. If so, this book is for you.
It is based on years of teaching this material to software developers, both experienced and new to object orientation. It is based upon the belietwand our experience-that once you understand the basic principles and motivations that underlie these concepts, Why they are doing what they do, your learning curve will be incredibly shorter. And in our discussion of design patterns, you will understand the true mindset of object orientation, which is a necessity before you can become profident.
As you read this book, you will gain a solid understanding of the ten most essential design patterns. YOu will learn that design patteins do not exist on their own, but are supposed to work in concert with other design patterns to help you create more robust applications. You will gain enough of a foundation that you will be able to read the design pattern literature, if you want to, and possibly discover patterns on your own.
Most importantly, you will be better equipped to create flexible and complete software that is easier to maintain.
From Object Orientotion to Patterns to True Object Orientation
In many ways, this book is a retelling of my personal experience learning design patterns. Prior to studying design patterns. I considered myself to be reasonably expert in object-oriented analysis and design. My track record had included several fairly impressive designs and implementations in many industries. I knew C++ and was beginning to learn Java. The objects in my code were wellformed and tightly encapsulated. I could design excellent data abstractions for inheritance hierarchies. I thought I knew object-orientation.
Now looking back, I see that I really did not understand the full capabilities of object-oriented design, even though I was doing things the way the experts advised. It wasn't until I began to learn design patterns that my object-oriented design abilities expanded and deepened. Knowing design patterns has made me a better designer, even when I don't use these patterns directIy.
I began studying design patterns in l996. I was a C++/object-oriented design mentor at a large aerospace company in the north-west. Several people asked me to lead a design pattern study group.
That's where I met my co-author, Jim Thott. In the study group, several interesting things happened. First, I grew fascinated with design patterns. I loved being able to compare my designs with the designs of others who had more experience than I had. I discovered that I was not taking full advantage of designing to interfaces and that I didn't always concern myself with seeing if I could have an object use another object without knowing the used object's type. I noticed that beginners to object-oriented design-those who would normally be deemed as learning design pattems too early-were benefiting as much from the study group as the experts were. The patterns presented examples of excellent object-oriented designs and illustrated basic object-oriented prinCiples, which helped to mature their designs more quickly By the end of the study sessions, I was convinced that design patterns were the greatest thing to happen to software design since the invention of objeet-oriented design. However, when I looked at my work at the time, I saw that I was not incorporating any design patterns into my code.
I just figured I didn't know enough design patterns yet and needed to learn more. At the time, I only knew about six of them. Then I had what could be called an epiphany I was working on a project as a mentor in object-oriented design and was asked to create a high-level design for the project. The leader of the project was extremely sharp, but was fairly new to object-oriented design.
The probIem itself wasn't that difficult, but it required a great deal of attention to make sure the code was going to be easy to rnaintain. Literally, after about two minutes of looking at the problem, I had developed a design based on my normal approach of data abstraction. Unfortunately, it was very clear this was not going to be a good design. Data abstraction alone had failed me. I had to find something better. two hours later, after appIying every design technique I knew, I was no better off. My design was essentially the same. What was most frustrating was that I knew there was a better design. I just couldn't see it. Ironically, I also knew of four design patterns that "lived" in my problem but I couldn't see how to use them. Here I was- supposed expert in object-oriented design-baffled by a simple problem!
Feeling very frustrated, I took a break and started walking down the hall to clear my head, telling myself I would not think of the problem for at least l0 minutes. Well, 30 seconds later, I was thinking about it again! But I had gotten an insight that changed my view of design patterns: rather than using patterns as individual items, I should use the design patterns together.
I had heard this before, but hadn't really understood it. Because patterns in software have been introduced as design patterns, I had always labored under the assumption that they had mostly to do with design. My thoughts were that in the design world, the patterns came as pretty much well-formed relationships between classes. Then, I read Christopher Alexander's amazing book, The Thaeless Way of BuiIding. I learned that patterns existed at all levels--analysis, design, and implementation. Alexander discusses using patterns to help in the understanding of the problem domain (even in describing it), not just using them to create the design after the problem domain is understood.
My mistake had been in trying to create the classes in my problem domain and then stitch them together to make a final system, a process which Alexander calls a particularly bad idea. I had never asked if I had the right classes because they just seemed so right, so obvious; they were the classes that immediately came to mind as I started my analysis, the "nouns" in the description of the system that we had been taught to look for. But I had struggled trying to
piece them together.
When I stepped back and used design patterns and Alexander's approach to guide me in the creation of my classes, a far superior solution unfolded in only a matter of minutes. It was a good design and we put it into production. I was excited-excited to have designed a good solution and excited about the power of design patterns. It was then that I started incorporating design patterns into my development work and my teaching.
I began to discover that programmers who were new to object-oriented design could learn design patterns, and in doing so, develop a basic set of object-oriented design skills. It was true for me and it was true for the students that I was teaching.
Imagine my surprise! The design pattern books I had been reading and the design pattern experts I had been talking to were saying that you really needed to have a good grounding in object-oriented design before embarking on a study of design patterns. Nevertheless, I saw with my own eyes, that students who learned object-oriented design concurrently with design patterns learned object-oriented design faster than those just studying object-oriented design. They even seemed to learn design patterns at almost the same rate as experienced object-oriented practitioners.
I began to use design patterns as a basis for my teaching. I began to call my classes Pattern Oriented Design: Design Patterns from Analysis to Implementation.














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